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Publication . Article . 2020

A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change

Christos Kyrlitsias; Christos Kyrlitsias; Maria Christofi; Maria Christofi; Despina Michael-Grigoriou; Despina Michael-Grigoriou; Domna Banakou; +2 Authors
Open Access
Published: 07 Aug 2020 Journal: Frontiers in Computer Science, volume 2 (eissn: 2624-9898, Copyright policy )
Publisher: Frontiers Media SA
Country: Cyprus
Abstract

Some archaeological sites are not easily accessible by visitors due to mobility or geographical restrictions. Digital technology can make such sites virtually accessible and provide educational information at the same time. Toward this goal, we created a digital reconstruction of the archaeological site of Choirokoitia. Given that a 3D digital reconstruction can be used along with different technologies, we designed and developed an interactive application, where users can navigate and get information about the site, for two different systems: Virtual Reality (VR) systems and desktop computers. A feasibility study was conducted where we compared aspects of the two systems so as to allow the suggestion of the proper technology to utilize according to a user's aims. The results showed higher levels of presence and more positive experience by the participants who used the VR system compared to those who used the desktop version. On the other hand, greater learning gains were demonstrated in participants who used the desktop version compared to those who used the VR version. No differences were shown between the two groups regarding the participants' change of attitudes toward the archaeology of Cyprus.

Subjects by Vocabulary

Microsoft Academic Graph classification: Cultural heritage Digital reconstruction Attitude change Virtual tour Archaeology User experience design business.industry business Immersion (virtual reality) Virtual reality Computer science

Library of Congress Subject Headings: lcsh:Electronic computers. Computer science lcsh:QA75.5-76.95

Subjects

Virtual reality, Cultural heritage, Immersion, Learning, User experience, Attitude change, Computer and Information Sciences, Natural Sciences, virtual reality, cultural heritage, immersion, learning, user experience, attitude change, General Earth and Planetary Sciences, General Engineering, General Environmental Science

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