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489 Research products

  • Rural Digital Europe
  • 2023-2023
  • Bachelor thesis

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Villamarín Bedoya, Cristian; Ramos Gómez, Esteban;

    Este trabajo de grado consiste en el desarrollo de un robot móvil que tiene como función limpiar las líneas de las canchas de tenis de polvo de ladrillo que tengan una en sus instalaciones y también para los propietarios de canchas de tenis de polvo de ladrillo con el fin de demostrar un proceso de diseño para la creación de un prototipo. Para desarrollar este proyecto se realiza una búsqueda y recolección de información en base a los robots móviles terrestres en donde su funcionalidad sea seguir caminos programados, seguir trayectorias o seguir puntos de interés en el entorno, con lo mencionado anterior, se plantearon diferentes conceptos que suplen dichas necesidades, mediante el diseño concurrente de ingeniería mecatrónica para después seleccionar el más adecuado para el desarrollo del robot móvil. Para la visualización del robot se utilizaron diferentes tipos de herramientas como SolidWorks, Pyvista y Blender. Finalmente se desarrolla la construcción prototipo del robot móvil utilizando herramientas propias y máquinas de la Universidad Autónoma de Occidente que fueron proporcionadas por el taller de manufactura. This degree work consists of the development of a mobile robot whose function is to clean the lines of the brick dust tennis courts that have one in their facilities and for the owners of brick dust tennis courts in order to demonstrate a design process for the creation of a prototype. To develop this project, a search and collection of information based on land mobile robots where its functionality is to follow programmed paths, follow trajectories or follow points of interest in the environment, with the above mentioned, different concepts that meet these needs were raised, through concurrent design of mechatronic engineering to then select the most appropriate for the development of the mobile robot. For the visualization of the robot different types of software were used such as SolidWorks, Pyvista and blender. Finally the construction of the mobile robot is developed using own tools and machines of the Universidad Autónoma de Occidente that were provided by the manufacturing workshop Proyecto de grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2023 Pregrado Ingeniero(a) Mecatrónico(a)

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      image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Repositorio Digital ...arrow_drop_down
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  • image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
    Authors: Saumell i Portillo, Arnau;

    Com podem aconseguir una caracterització densa d'un objecte altament deformable per a la manipulació robòtica utilitzant la percepció visual? L'espai d'estats de dimensió infinita que defineixen els objectes deformables fa que aquesta tasca sigui extremadament difícil. A més, a causa de la naturalesa d'aquests objectes, tractar amb auto-ocultacions es converteix en un important segon desafiament. La freqüència i complexitat d'aquestes augmenten amb el grau de deformabilitat de l'objecte. Per tant, és crucial tractar-les adequadament. Aquesta tesi proposa un mètode que, mitjançant l'ús de la percepció visual (imatges RGB), (1) proporciona una representació densa agnòstica a tasques d'una classe d'objecte, (2) permet generalitzar aquesta representació a través de diferents instàncies de la mateixa categoria d'objecte i (3) proporciona una mesura de confiança en l'assignació de correspondències entre diferents imatges. En aquest cas particular, l'enfocament està en la manipulació de roba, més específicament en la manipulació de diferents instàncies de samarretes. Per això, aquest treball també proporciona una metodologia per a la generació aleatòria de diferents tipus de samarretes. No obstant, tot el marc definit es podria generalitzar a qualsevol altre tipus d'objecte deformable. ¿Cómo podemos lograr una caracterización densa de un objeto altamente deformable para la manipulación robótica utilizando la percepción visual? El espacio de estados de dimensión infinita que definen a los objetos deformables hace que esta tarea sea extremadamente difícil. Además, debido a la naturaleza de estos objetos, tratar con autoocultaciones se convierte en un importante segundo desafío. Su frecuencia y complejidad aumentan con el grado de deformabilidad del objeto. Por lo tanto, es crucial tratarlas adecuadamente. Esta tesis propone un método que, mediante el uso de la percepción visual (imágenes RGB), (1) proporciona una representación densa agnóstica a tareas de una clase de objeto, (2) permite generalizar dicha representación a través de diferentes instancias de la misma categoría de objeto, y (3) proporciona una medida de confianza en la assignación de correspondencias entre distintas imágenes. En este caso en particular, el enfoque está en la manipulación de ropa, más específicamente en la manipulación de diferentes instancias de camisetas. Es por ello que este trabajo también proporciona una metodología para randomizar la generación de distintos tipos de ellas. Sin embargo, todo el marco definido se podría generalizar a cualquier otro tipo de objeto deformable. How can we achieve a dense characterization of a highly deformable object for robotic manipulation using visual perception? The infinite dimensional state space of deformable objects makes this task extremely difficult. Moreover, due to the nature of these objects, dealing with self-occlusions becomes a second major challenge. Their frequency and complexity increase with the degree of deformability of the object. Thus, it is crucial to properly deal with them. This thesis proposes a method that, by using visual perception (RGB images), (1) provides a task-agnostic dense representation of an object class, (2) enables to generalize such a representation across different instances of the same object category, and (3) provides a measure of confidence on pixelwise correspondence matching. In this particular case, the focus is on cloth manipulation, more specifically on instances of upper-body clothes. As a result, this work also provides a pipeline to generate a simulated dataset of randomized instances within this object category. However, the whole framework could be generalized to any other deformable object class. Outgoing

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    image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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      image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao UPCommons. Portal de...arrow_drop_down
      image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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    Authors: Martin Arenales, Andrea;

    El presente proyecto se realiza como Trabajo de final de Grado de la titulación de Marketing e Investigación de Marketing para la Universidad Oberta de Cataluña, en él se presenta un Plan de Marketing sobre la línea Barbie Fashionista. La línea Barbie Fashionista es la respuesta a la evolución necesaria de la marca mundialmente conocida Barbie, logrando adaptarse a las tendencias actuales, convirtiéndose en una muñeca emblemática y una herramienta educativa y lúdica en la infancia, ayudando a desarrollar el pensamiento crítico y las habilidades de diseño. Se trata de la muñeca más inclusiva y diversa del mercado, dado que cuenta con muñecas con múltiples enfermedades, cuerpos de piel y tonos faciales, promoviendo la aceptación mientras ayuda desde la infancia a desarrollar una mayor conciencia de la diversidad humana y la importancia de la inclusión en la sociedad, con apenas competencia en el mercado. Este Plan de Marketing tiene como objetivo principal convertir la línea Fashionista de la marca Barbie en un referente en todas las jugueterías del país, sumado a los objetivos específicos, los cuales tienen como finalidad la promoción de su venta en centros educativos y sanitarios, para poder utilizar las muñecas como instrumento lúdico y educativo en la infancia. Para lograr ambos objetivos propuestos, tras realizar un análisis DAFO permitiendo conocer la situación de la línea y CAME para conocer las acciones que se deben corregir y afrontar principalmente, se plantea fomentar su comunicación a través de medios digitales, aumento de presencia en eventos educativos y congresos médicos, logrando por tanto consolidar su imagen de marca. Para ello, a través de diferentes acciones, se debe tener en cuenta las diferentes actividades a desplegar, los departamentos implicados, sumado al coste de cada acción propuesta con un eje temporal de tres años, comenzando en julio del 2023 al terminar la presentación del mismo hasta finalizar el año 2025, con posibilidad de renovación. A su vez, queda reflejado un plan económico financiero, donde se pueden observar los beneficios y las perdidas esperadas en su consecución con la cuenta de resultados, y un cuadro de prioridades. Por último, se expone un plan de contingencia en el caso de ser preciso, tras un periodo de 3 a 4 meses consecutivos donde las acciones propuestas no den sus frutos, por lo que cada departamento responsable tras el análisis pertinente debe focalizar las causas, para poder utilizar las diversas medidas correctoras propuestas. This project is carried out as a Final Degree Project for the Marketing and Marketing Research degree for the Open University of Catalonia, for which a Marketing Plan for the Barbie Fashionista line is presented. The Barbie Fashionista line is the response to the necessary evolution of the world-renowned Barbie brand, managing to adapt to current trends, becoming an emblematic doll and an educational and playful tool in childhood, helping to develop critical thinking and communication skills. design. It is the most inclusive and diverse doll on the market, since it has dolls with multiple diseases, skin bodies and facial tones, promoting acceptance by helping from childhood to develop a greater awareness of human diversity and the importance of inclusion. in society, with hardly any competition in the market. The main goal of this Marketing Plan is to tuin the Fashionista line of the Barbie brand into a benchmark in all toy stores in the country, in addition to the specific purposes, which are intended to promote its sale in educational and health centers, in order to use dolls as a playful and educational tool in childhood. In order to achieve both forementionedobjectives, after carrying out a SWOT analysis allowing to know the situation of the line and CAME to know the actions that must be corrected and faced mainly, it is proposed to promote its communication through digital media, increasing presence in educational events and medical congresses, thus managing to consolidate the brand’s image. For this, through various actions, different activities are to be deployed and must be taken into account, the departments involved, added to the cost of each proposed action with a time axis of three years, starting in July 2023 at the end of the presentation of the same. until the end of 2025, with the possibility of renewal. In turn, an economic financial plan is reflected, where you can see the benefits and losses expected in its achievement with the income statement, as well as a table of priorities. Finally, a contingency plan is exposed and in the case of being necessary, after a period of 3 to 4 consecutive months where the proposed actions were not to be succesful each responsible department after the pertinent analysis must focus on the causes, so to be able to use any of the various corrective measures proposed.

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    Метою роботи є теоретичне обґрунтування, вироблення науково-методичних засад і практичних пропозицій, спрямованих на інтенсифікацію міжнародної діяльності України на засадах цифровізації економіки. Об’єктом дослідження є процеси інтенсифікації міжнародної діяльності на засадах цифровізації економіки. Предметом дослідження є наукові засади та практичні рекомендації інтенсифікація міжнародної діяльності України на засадах цифровізації економіки. Для досягнення мети та вирішення основних задач дипломної роботи застосовані різноманітні методи дослідження, зокрема діалектичний метод пізнання, логічний та формально-логічний методи, метод порівняння, узагальнення, систематизації та синтезу (при дослідженні сутності цифровізації економіка та виявлення її рушійних сил); групування, статистичні, графічного аналізу, (при оцінці показників діяльності підприємства Дія); маркетингові методи: SWOT аналіз і проведення інтерв’ю з працівниками підприємства (при аналізі викликів і можливостей трансферу технологій Дії); системний і комплексний підходи, економіко-статистичні, методи прогнозування (для визначення шляхів удосконалення діяльності цифрових технологій у сфері міжнародної економіки). The purpose of the work is theoretical substantiation, development of scientific and methodological principles and practical proposals aimed at intensifying the international activity of Ukraine on the basis of digitalization of the economy. The object of the study is the process of intensification of international activity based on the digitalization of the economy. The subject of the study is the scientific basis and practical recommendations for the intensification of Ukraine's international activities based on the digitalization of the economy. Various research methods are used in this study, in particular, the dialectical method of cognition, logical and formal-logical methods, the method of comparison, generalization, systematization and synthesis (when studying the essence of digitalization of the economy and identifying its driving forces); grouping, statistical, graphical analysis, (when evaluating the performance indicators of the Diya enterprise); marketing methods: SWOT analysis and conducting interviews with the company's employees (when analyzing the challenges and opportunities of technology transfer of Diya); systemic and complex approaches, economic-statistical, forecasting methods (to determine the ways to improve the activities of digital technologies in the field of international economy).

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    Authors: Coha Caldentey, Pol;

    T’imagines poder tenir una còpia exactament igual d’un model real, però en format digital? I si a més a més poguessis interactuar amb aquest modificant, copiant, analitzant, aprenent, sense preocupació a que li pogués passar res al model? Doncs, aquest és el que t’ofereix el bessó digital, una de les claus de la indústria 4.0 que està revolucionant el món industrial de la producció i disseny. La tecnologia del bessó digital és una realitat que està transformant el món industrial, gràcies a ella, ara ja es pot tenir una visió més completa i precisa de qualsevol objecte o sistema físic i aprofitar tot el seu potencial per donar-li valor afegit. Tota empresa que vulgui evolucionar i estar a l’avantguarda de la innovació ha de conèixer i implementar el bessó digital. Aquest treball final d’estudis tracta sobre la creació d’un bessó digital o “digital-twin”, que és un model virtual que s’alimenta de dades en temps real i simula el comportament del sistema físic, en aquest cas, el sistema és una línia robotitzada. Aquest es centrarà en el modelatge del bessó digital que imita la línia i a més, inclourà un solució alternativa a les possibles manques que tingui gràcies a l’estudi d’aquesta. Doncs, tot plegat es durà a terme gracies a les diferents plataformes IoT. L’objectiu final del treball és poder crear i visualitzar la línia robotitzada, i posteriorment fer un estudi del seu comportament per aportar diferents solucions a la millora continua d’aquesta i poder veure els diferents beneficis que el bessó digital està aportant a la indústria 4.0. Com que el bessó digital es pot portar a diferents nivells de complexitat, aquest treball de fi d’estudis es fixarà en el conjunt de tota la línia i no individualment. Per tant, és més important la creació del bessó digital que no pas l’estudi d’aquest. Les conclusions que pot donar un bessó digital depenen del tipus i el propòsit d’aquest, doncs, gracies a aquest estudi s’observa com pot influenciar mitjançant dues alternatives diferents un operari i un robot les eficiències i els rendiments de la línia de fabricació en temps real

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    Authors: Tomé Moure, Rubén;

    [Resumen]: En la actualidad, el volumen de datos es enorme, dificultando el análisis e identificación de patrones de los mismos. En este contexto, los algoritmos actuales de aprendizaje automático no son adecuados, debido a su implementación centralizada, que nos lleva a tiempos de ejecución demasiado elevados. Un enfoque distribuido, sin embargo, permite el tratamiento de los datos por parte de varios nodos de forma paralela, lo que reduce las necesidades hardware. Por todo lo mencionado, el aprendizaje distribuido está cobrando cada vez más importancia en la actualidad. En el aprendizaje distribuido, varios nodos clasifican un subconjunto de los datos originales, que se enviarán a un nodo final que combinará dichos resultados. Otro concepto importante es el de aprendizaje on the edge, que consiste en procesar los datos lo más cerca posible, evitando el envío masivo de información a estructuras externas y la problemática que plantearía. En este trabajo, se utilizará un ordenador convencional y dispositivos Raspberry Pi, muy interesantes ya que ofrecen un rendimiento notable a un precio muy inferior a un PC. [Abstract]: Nowadays, the volume of data is enormous, making it difficult to analyse and identify patterns in it. In this context, current machine learning algorithms are not suitable, due to their centralised implementation, which leads to excessively high execution times. A distributed approach, however, allows data processing by several nodes in parallel, which reduces hardware needs. For all of the above, distributed learning is becoming increasingly important today. In distributed learning, several nodes classify a subset of the original data, which will be sent to a final node that will combine those results. Another important concept is the “on the edge learning”, which consists of processing the data as closely as possible, avoiding the massive sending of information to external structures and the problems that this would pose. In this work, a conventional computer and Raspberry Pi devices will be used, which are very interesting since they offer remarkable performance at a much lower price than a PC. Traballo fin de grao (UDC.FIC). Enxeñaría Informática. Curso 2022/2023

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Kocjančič, Martin;

    Uporaba robotskih sistemov v industriji se nenehno povečuje, hkrati se veča tudi potreba po znanju in poučevanju robotike. Za učenje osnov robotike so bili razviti izobraževalni roboti, ki temeljijo na sodobnih učnih metodah, kot sta STEAM in učenje z delom. V zaključni nalogi smo pregledali omenjene poučevalne metode in jih uporabili na izobraževalnih robotih. Pregledali smo primernost različnih izobraževalnih robotov za naš namen uporabe na poletni šoli strojništva. Pobliže smo analizirali delovanje in zmožnosti izbranega robota maqueen. Na podlagi vseh ugotovitev smo sestavili naloge za učence, preko katerih so se seznanili z izbranimi osnovami robotike. As the use of robotic systems in industry has increased, so has the need for robotics knowledge and teaching. Educational robots, based on modern teaching methods such as STEAM and learning by doing, have been developed to teach the basics of robotics. In the final thesis we review these teaching methods and apply them through educational robots. We have reviewed the suitability of different educational robots for our purpose of use in a summer school of mechanical engineering. For the chosen robot maqueen, we analysed its performance and capabilities in more detail. Based on all the findings, we designed tasks for the students throught which they got a closer look at some of the basics of robotics.

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Hiruelo Pérez, Julia;

    El fenómeno de Isla de Calor al que se enfrentan los espacios públicos en la ciudad, debido al calentamiento global, supone un problema de salud pública en épocas de estrés térmico, especialmente en personas mayores con bajo poder adquisitivo. En el caso de barriadas sociales sevillanas construidas entre los años 50s a 80s, con una calidad constructiva muy baja, se presenta el reto de conseguir adecuar el espacio urbano, en proceso de obsolescencia, como medida pasiva para mejorar el confort en el espacio interior de dichas viviendas. En este estudio se propone la validación de tres enfoques metodológicos complementarios: la monitorización remota, la monitorización in situ y las simulaciones microclimáticas. El estudio se enfoca en los espacios públicos y de transición de la barriada Juan XXIII, en Sevilla, con el fin de mejorar el confort y la resiliencia térmica en estos espacios. Los resultados obtenidos servirán para analizar qué parámetros climáticos y morfológicos tienen un mayor impacto en el confort del espacio urbano y cómo la aplicación de nuevas tecnologías permiten evaluar la efectividad climática de nuevos diseños desde una perspectiva medioambiental y socio-económica. The heat island phenomenon faced by public spaces in the city due to global warming is a public health problem in times of heat stress, especially in elderly people with low purchasing power. In the case of Seville’s social neighbourhoods built between the 1950s and 1980s, with very low construction quality, the challenge is to adapt the urban space, which is in the process of obsolescence, as a passive measure to improve comfort in the interior space of these dwellings. This study proposes validating three complementary methodological approaches: remote sensing, in situ monitoring and microclimatic simulations. The study focuses on public and transitional spaces in the Juan XXIII neighbourhood of Seville, intending to improve comfort and thermal resilience. The results will be used to analyse which climatic and morphological parameters impact the comfort of the urban space and how the application of new technologies allows the climatic efficiency of new designs to be evaluated from an environmental and socioeconomic perspective. Universidad de Sevilla. Grado en Arquitectura

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    Authors: Björklund, Elin; Segermark Viström, Oscar;

    This study investigates how farmers, authorities, day laborers and full-time employees experience and perceive the transition from an agrarian to a more urban society in Babati, Tanzania. It is an interview-based essay, and an inductive thematic analysis method has been used to analyze the perceptions and experiences about the transition, and to profoundly examine the main environmental, social, and economic benefits and challenges that follows.The results of the study show how the economic challenges govern the development compared to the social and environmental challenges, that are less prioritized in Babati. The results also show how urbanization was perceived as something good that increases prosperity and the number of social services. The society in Babati is still very connected and dependent on agriculture. Though the study explains possible future scenarios that indicates further rifts between the producer and the consumer in the food production as agriculture is being more rationalized, with the justification of primarily solving the situation regarding food security.

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    Authors: Velasco Molina, Diana Carolina;

    El presente trabajo de grado tuvo como objetivo implementar un sistema de alarma para indicar cuando agregarle más sal al tanque de salmuera. En la actualidad, las plantas para el tratamiento de agua de la empresa Fresenius Medical Care obtienen el agua permeada por medio de dos procesos pretratamiento y tratamiento. El pretratamiento consta de tres etapas: el filtro multimedia que se encarga de la eliminación de sólidos suspendidos, el suavizador remueve los iones de dureza y finalmente el filtro de carbón activado sustrae el cloro y las cloraminas. El suavizador funciona mediante el intercambio de iones de calcio y magnesio, que vienen en el agua potable. Estos son reemplazados por iones de sodio que se adquieren mediante la salmuera que ingresa en la regeneración. Una vez establecido el tiempo de regeneración se debe cargar cloruro de sodio para saturar la solución continuamente y mantener dentro del tanque de salmuera un nivel no inferior del 50% para garantizar una buena regeneración. La fase en la que se centró el proyecto fue en el taque de salmuera ya que hasta el momento su llenado se ha realizado empíricamente y se buscó implementar un sistema de alarma que indicara cuando se le debe agregar más sal y así asegurar que el tanque siempre se encuentre saturado. Todo esto con el fin de optimizar recursos y materiales. The objective of this degree work was to implement an alarm system to indicate when to add more salt to the brine tank. Currently, Fresenius Medical Care's water treatment plants obtain permeate water through two processes: pretreatment and treatment. The pretreatment consists of three stages: the multimedia filter that is responsible for the removal of suspended solids, the softener removes hardness ions and finally the activated carbon filter removes chlorine and chloramines. The softener works by exchanging calcium and magnesium ions, which come in drinking water. These are replaced by sodium ions that are acquired by the brine entering the regeneration. Once the regeneration time has been established, sodium chloride must be charged to continuously saturate the solution and maintain a level of no less than 50% inside the brine tank to guarantee good regeneration. The phase in which the project focused was on the brine tank, since up to now its filling has been carried out empirically and it sought to implement an alarm system that would indicate when more salt should be added and thus ensure that the tank always is saturated. All this in order to optimize resources and materials. Ingeniero(a) Biomédico(a) Pregrado

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489 Research products
  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Villamarín Bedoya, Cristian; Ramos Gómez, Esteban;

    Este trabajo de grado consiste en el desarrollo de un robot móvil que tiene como función limpiar las líneas de las canchas de tenis de polvo de ladrillo que tengan una en sus instalaciones y también para los propietarios de canchas de tenis de polvo de ladrillo con el fin de demostrar un proceso de diseño para la creación de un prototipo. Para desarrollar este proyecto se realiza una búsqueda y recolección de información en base a los robots móviles terrestres en donde su funcionalidad sea seguir caminos programados, seguir trayectorias o seguir puntos de interés en el entorno, con lo mencionado anterior, se plantearon diferentes conceptos que suplen dichas necesidades, mediante el diseño concurrente de ingeniería mecatrónica para después seleccionar el más adecuado para el desarrollo del robot móvil. Para la visualización del robot se utilizaron diferentes tipos de herramientas como SolidWorks, Pyvista y Blender. Finalmente se desarrolla la construcción prototipo del robot móvil utilizando herramientas propias y máquinas de la Universidad Autónoma de Occidente que fueron proporcionadas por el taller de manufactura. This degree work consists of the development of a mobile robot whose function is to clean the lines of the brick dust tennis courts that have one in their facilities and for the owners of brick dust tennis courts in order to demonstrate a design process for the creation of a prototype. To develop this project, a search and collection of information based on land mobile robots where its functionality is to follow programmed paths, follow trajectories or follow points of interest in the environment, with the above mentioned, different concepts that meet these needs were raised, through concurrent design of mechatronic engineering to then select the most appropriate for the development of the mobile robot. For the visualization of the robot different types of software were used such as SolidWorks, Pyvista and blender. Finally the construction of the mobile robot is developed using own tools and machines of the Universidad Autónoma de Occidente that were provided by the manufacturing workshop Proyecto de grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2023 Pregrado Ingeniero(a) Mecatrónico(a)

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  • image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
    Authors: Saumell i Portillo, Arnau;

    Com podem aconseguir una caracterització densa d'un objecte altament deformable per a la manipulació robòtica utilitzant la percepció visual? L'espai d'estats de dimensió infinita que defineixen els objectes deformables fa que aquesta tasca sigui extremadament difícil. A més, a causa de la naturalesa d'aquests objectes, tractar amb auto-ocultacions es converteix en un important segon desafiament. La freqüència i complexitat d'aquestes augmenten amb el grau de deformabilitat de l'objecte. Per tant, és crucial tractar-les adequadament. Aquesta tesi proposa un mètode que, mitjançant l'ús de la percepció visual (imatges RGB), (1) proporciona una representació densa agnòstica a tasques d'una classe d'objecte, (2) permet generalitzar aquesta representació a través de diferents instàncies de la mateixa categoria d'objecte i (3) proporciona una mesura de confiança en l'assignació de correspondències entre diferents imatges. En aquest cas particular, l'enfocament està en la manipulació de roba, més específicament en la manipulació de diferents instàncies de samarretes. Per això, aquest treball també proporciona una metodologia per a la generació aleatòria de diferents tipus de samarretes. No obstant, tot el marc definit es podria generalitzar a qualsevol altre tipus d'objecte deformable. ¿Cómo podemos lograr una caracterización densa de un objeto altamente deformable para la manipulación robótica utilizando la percepción visual? El espacio de estados de dimensión infinita que definen a los objetos deformables hace que esta tarea sea extremadamente difícil. Además, debido a la naturaleza de estos objetos, tratar con autoocultaciones se convierte en un importante segundo desafío. Su frecuencia y complejidad aumentan con el grado de deformabilidad del objeto. Por lo tanto, es crucial tratarlas adecuadamente. Esta tesis propone un método que, mediante el uso de la percepción visual (imágenes RGB), (1) proporciona una representación densa agnóstica a tareas de una clase de objeto, (2) permite generalizar dicha representación a través de diferentes instancias de la misma categoría de objeto, y (3) proporciona una medida de confianza en la assignación de correspondencias entre distintas imágenes. En este caso en particular, el enfoque está en la manipulación de ropa, más específicamente en la manipulación de diferentes instancias de camisetas. Es por ello que este trabajo también proporciona una metodología para randomizar la generación de distintos tipos de ellas. Sin embargo, todo el marco definido se podría generalizar a cualquier otro tipo de objeto deformable. How can we achieve a dense characterization of a highly deformable object for robotic manipulation using visual perception? The infinite dimensional state space of deformable objects makes this task extremely difficult. Moreover, due to the nature of these objects, dealing with self-occlusions becomes a second major challenge. Their frequency and complexity increase with the degree of deformability of the object. Thus, it is crucial to properly deal with them. This thesis proposes a method that, by using visual perception (RGB images), (1) provides a task-agnostic dense representation of an object class, (2) enables to generalize such a representation across different instances of the same object category, and (3) provides a measure of confidence on pixelwise correspondence matching. In this particular case, the focus is on cloth manipulation, more specifically on instances of upper-body clothes. As a result, this work also provides a pipeline to generate a simulated dataset of randomized instances within this object category. However, the whole framework could be generalized to any other deformable object class. Outgoing

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    Authors: Martin Arenales, Andrea;

    El presente proyecto se realiza como Trabajo de final de Grado de la titulación de Marketing e Investigación de Marketing para la Universidad Oberta de Cataluña, en él se presenta un Plan de Marketing sobre la línea Barbie Fashionista. La línea Barbie Fashionista es la respuesta a la evolución necesaria de la marca mundialmente conocida Barbie, logrando adaptarse a las tendencias actuales, convirtiéndose en una muñeca emblemática y una herramienta educativa y lúdica en la infancia, ayudando a desarrollar el pensamiento crítico y las habilidades de diseño. Se trata de la muñeca más inclusiva y diversa del mercado, dado que cuenta con muñecas con múltiples enfermedades, cuerpos de piel y tonos faciales, promoviendo la aceptación mientras ayuda desde la infancia a desarrollar una mayor conciencia de la diversidad humana y la importancia de la inclusión en la sociedad, con apenas competencia en el mercado. Este Plan de Marketing tiene como objetivo principal convertir la línea Fashionista de la marca Barbie en un referente en todas las jugueterías del país, sumado a los objetivos específicos, los cuales tienen como finalidad la promoción de su venta en centros educativos y sanitarios, para poder utilizar las muñecas como instrumento lúdico y educativo en la infancia. Para lograr ambos objetivos propuestos, tras realizar un análisis DAFO permitiendo conocer la situación de la línea y CAME para conocer las acciones que se deben corregir y afrontar principalmente, se plantea fomentar su comunicación a través de medios digitales, aumento de presencia en eventos educativos y congresos médicos, logrando por tanto consolidar su imagen de marca. Para ello, a través de diferentes acciones, se debe tener en cuenta las diferentes actividades a desplegar, los departamentos implicados, sumado al coste de cada acción propuesta con un eje temporal de tres años, comenzando en julio del 2023 al terminar la presentación del mismo hasta finalizar el año 2025, con posibilidad de renovación. A su vez, queda reflejado un plan económico financiero, donde se pueden observar los beneficios y las perdidas esperadas en su consecución con la cuenta de resultados, y un cuadro de prioridades. Por último, se expone un plan de contingencia en el caso de ser preciso, tras un periodo de 3 a 4 meses consecutivos donde las acciones propuestas no den sus frutos, por lo que cada departamento responsable tras el análisis pertinente debe focalizar las causas, para poder utilizar las diversas medidas correctoras propuestas. This project is carried out as a Final Degree Project for the Marketing and Marketing Research degree for the Open University of Catalonia, for which a Marketing Plan for the Barbie Fashionista line is presented. The Barbie Fashionista line is the response to the necessary evolution of the world-renowned Barbie brand, managing to adapt to current trends, becoming an emblematic doll and an educational and playful tool in childhood, helping to develop critical thinking and communication skills. design. It is the most inclusive and diverse doll on the market, since it has dolls with multiple diseases, skin bodies and facial tones, promoting acceptance by helping from childhood to develop a greater awareness of human diversity and the importance of inclusion. in society, with hardly any competition in the market. The main goal of this Marketing Plan is to tuin the Fashionista line of the Barbie brand into a benchmark in all toy stores in the country, in addition to the specific purposes, which are intended to promote its sale in educational and health centers, in order to use dolls as a playful and educational tool in childhood. In order to achieve both forementionedobjectives, after carrying out a SWOT analysis allowing to know the situation of the line and CAME to know the actions that must be corrected and faced mainly, it is proposed to promote its communication through digital media, increasing presence in educational events and medical congresses, thus managing to consolidate the brand’s image. For this, through various actions, different activities are to be deployed and must be taken into account, the departments involved, added to the cost of each proposed action with a time axis of three years, starting in July 2023 at the end of the presentation of the same. until the end of 2025, with the possibility of renewal. In turn, an economic financial plan is reflected, where you can see the benefits and losses expected in its achievement with the income statement, as well as a table of priorities. Finally, a contingency plan is exposed and in the case of being necessary, after a period of 3 to 4 consecutive months where the proposed actions were not to be succesful each responsible department after the pertinent analysis must focus on the causes, so to be able to use any of the various corrective measures proposed.

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    Метою роботи є теоретичне обґрунтування, вироблення науково-методичних засад і практичних пропозицій, спрямованих на інтенсифікацію міжнародної діяльності України на засадах цифровізації економіки. Об’єктом дослідження є процеси інтенсифікації міжнародної діяльності на засадах цифровізації економіки. Предметом дослідження є наукові засади та практичні рекомендації інтенсифікація міжнародної діяльності України на засадах цифровізації економіки. Для досягнення мети та вирішення основних задач дипломної роботи застосовані різноманітні методи дослідження, зокрема діалектичний метод пізнання, логічний та формально-логічний методи, метод порівняння, узагальнення, систематизації та синтезу (при дослідженні сутності цифровізації економіка та виявлення її рушійних сил); групування, статистичні, графічного аналізу, (при оцінці показників діяльності підприємства Дія); маркетингові методи: SWOT аналіз і проведення інтерв’ю з працівниками підприємства (при аналізі викликів і можливостей трансферу технологій Дії); системний і комплексний підходи, економіко-статистичні, методи прогнозування (для визначення шляхів удосконалення діяльності цифрових технологій у сфері міжнародної економіки). The purpose of the work is theoretical substantiation, development of scientific and methodological principles and practical proposals aimed at intensifying the international activity of Ukraine on the basis of digitalization of the economy. The object of the study is the process of intensification of international activity based on the digitalization of the economy. The subject of the study is the scientific basis and practical recommendations for the intensification of Ukraine's international activities based on the digitalization of the economy. Various research methods are used in this study, in particular, the dialectical method of cognition, logical and formal-logical methods, the method of comparison, generalization, systematization and synthesis (when studying the essence of digitalization of the economy and identifying its driving forces); grouping, statistical, graphical analysis, (when evaluating the performance indicators of the Diya enterprise); marketing methods: SWOT analysis and conducting interviews with the company's employees (when analyzing the challenges and opportunities of technology transfer of Diya); systemic and complex approaches, economic-statistical, forecasting methods (to determine the ways to improve the activities of digital technologies in the field of international economy).

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    Authors: Coha Caldentey, Pol;

    T’imagines poder tenir una còpia exactament igual d’un model real, però en format digital? I si a més a més poguessis interactuar amb aquest modificant, copiant, analitzant, aprenent, sense preocupació a que li pogués passar res al model? Doncs, aquest és el que t’ofereix el bessó digital, una de les claus de la indústria 4.0 que està revolucionant el món industrial de la producció i disseny. La tecnologia del bessó digital és una realitat que està transformant el món industrial, gràcies a ella, ara ja es pot tenir una visió més completa i precisa de qualsevol objecte o sistema físic i aprofitar tot el seu potencial per donar-li valor afegit. Tota empresa que vulgui evolucionar i estar a l’avantguarda de la innovació ha de conèixer i implementar el bessó digital. Aquest treball final d’estudis tracta sobre la creació d’un bessó digital o “digital-twin”, que és un model virtual que s’alimenta de dades en temps real i simula el comportament del sistema físic, en aquest cas, el sistema és una línia robotitzada. Aquest es centrarà en el modelatge del bessó digital que imita la línia i a més, inclourà un solució alternativa a les possibles manques que tingui gràcies a l’estudi d’aquesta. Doncs, tot plegat es durà a terme gracies a les diferents plataformes IoT. L’objectiu final del treball és poder crear i visualitzar la línia robotitzada, i posteriorment fer un estudi del seu comportament per aportar diferents solucions a la millora continua d’aquesta i poder veure els diferents beneficis que el bessó digital està aportant a la indústria 4.0. Com que el bessó digital es pot portar a diferents nivells de complexitat, aquest treball de fi d’estudis es fixarà en el conjunt de tota la línia i no individualment. Per tant, és més important la creació del bessó digital que no pas l’estudi d’aquest. Les conclusions que pot donar un bessó digital depenen del tipus i el propòsit d’aquest, doncs, gracies a aquest estudi s’observa com pot influenciar mitjançant dues alternatives diferents un operari i un robot les eficiències i els rendiments de la línia de fabricació en temps real

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    Authors: Tomé Moure, Rubén;

    [Resumen]: En la actualidad, el volumen de datos es enorme, dificultando el análisis e identificación de patrones de los mismos. En este contexto, los algoritmos actuales de aprendizaje automático no son adecuados, debido a su implementación centralizada, que nos lleva a tiempos de ejecución demasiado elevados. Un enfoque distribuido, sin embargo, permite el tratamiento de los datos por parte de varios nodos de forma paralela, lo que reduce las necesidades hardware. Por todo lo mencionado, el aprendizaje distribuido está cobrando cada vez más importancia en la actualidad. En el aprendizaje distribuido, varios nodos clasifican un subconjunto de los datos originales, que se enviarán a un nodo final que combinará dichos resultados. Otro concepto importante es el de aprendizaje on the edge, que consiste en procesar los datos lo más cerca posible, evitando el envío masivo de información a estructuras externas y la problemática que plantearía. En este trabajo, se utilizará un ordenador convencional y dispositivos Raspberry Pi, muy interesantes ya que ofrecen un rendimiento notable a un precio muy inferior a un PC. [Abstract]: Nowadays, the volume of data is enormous, making it difficult to analyse and identify patterns in it. In this context, current machine learning algorithms are not suitable, due to their centralised implementation, which leads to excessively high execution times. A distributed approach, however, allows data processing by several nodes in parallel, which reduces hardware needs. For all of the above, distributed learning is becoming increasingly important today. In distributed learning, several nodes classify a subset of the original data, which will be sent to a final node that will combine those results. Another important concept is the “on the edge learning”, which consists of processing the data as closely as possible, avoiding the massive sending of information to external structures and the problems that this would pose. In this work, a conventional computer and Raspberry Pi devices will be used, which are very interesting since they offer remarkable performance at a much lower price than a PC. Traballo fin de grao (UDC.FIC). Enxeñaría Informática. Curso 2022/2023

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