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  • Rural Digital Europe
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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Villamarín Bedoya, Cristian; Ramos Gómez, Esteban;

    Este trabajo de grado consiste en el desarrollo de un robot móvil que tiene como función limpiar las líneas de las canchas de tenis de polvo de ladrillo que tengan una en sus instalaciones y también para los propietarios de canchas de tenis de polvo de ladrillo con el fin de demostrar un proceso de diseño para la creación de un prototipo. Para desarrollar este proyecto se realiza una búsqueda y recolección de información en base a los robots móviles terrestres en donde su funcionalidad sea seguir caminos programados, seguir trayectorias o seguir puntos de interés en el entorno, con lo mencionado anterior, se plantearon diferentes conceptos que suplen dichas necesidades, mediante el diseño concurrente de ingeniería mecatrónica para después seleccionar el más adecuado para el desarrollo del robot móvil. Para la visualización del robot se utilizaron diferentes tipos de herramientas como SolidWorks, Pyvista y Blender. Finalmente se desarrolla la construcción prototipo del robot móvil utilizando herramientas propias y máquinas de la Universidad Autónoma de Occidente que fueron proporcionadas por el taller de manufactura. This degree work consists of the development of a mobile robot whose function is to clean the lines of the brick dust tennis courts that have one in their facilities and for the owners of brick dust tennis courts in order to demonstrate a design process for the creation of a prototype. To develop this project, a search and collection of information based on land mobile robots where its functionality is to follow programmed paths, follow trajectories or follow points of interest in the environment, with the above mentioned, different concepts that meet these needs were raised, through concurrent design of mechatronic engineering to then select the most appropriate for the development of the mobile robot. For the visualization of the robot different types of software were used such as SolidWorks, Pyvista and blender. Finally the construction of the mobile robot is developed using own tools and machines of the Universidad Autónoma de Occidente that were provided by the manufacturing workshop Proyecto de grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2023 Pregrado Ingeniero(a) Mecatrónico(a)

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Hernández Pérez, Deivis David;

    The present bibliographic review allowed to analyze the challenges that companies have in the Fourth Industrial Revolution, through which it was possible to inquire about the economic, social and political context that this new technological era entails and how traditional companies can enter in this new digital context. For this, an exhaustive search of recent research related to the subject is made, in order to theoretically validate the aspects dealt with in the monograph, emphasizing the importance of new technologies and the optimization in production that it means for companies. the Revolution 4.0. Fundamental aspects of the large companies that have been successful in this new context of digitization and the aspects that must be followed by companies that want to solve the challenges that arise are analyzed. In addition, the relevance of marketing online is emphasized, but it is also important to maintain physical marketing or through traditional channels, that is, to have business digitization as an alternative or support for the industrial growth of companies. Introducción ................................................................................................................ 8 1. Capítulo I ........................................................................................................ 11 2. Capítulo II. ...................................................................................................... 15 3. Capítulo III. ..................................................................................................... 24 4. Conclusiones ................................................................................................... 31 5. Bibliografía ..................................................................................................... 33 La presente revisión bibliográfica permitió analizar los retos y desafíos que tienen las empresas en la cuarta revolución industrial, por medio de la cual fue posible indagar sobre el contexto económico, social y político que acarrea esta nueva era tecnológica y cómo pueden las empresas tradicionales ir incursionando en este nuevo contexto digital. Para esto, se hace una búsqueda exhaustiva de investigaciones recientes relacionadas con la temática, con el fin de validar teóricamente los aspectos tratados dentro de la monografía, haciendo énfasis en la importancia de las nuevas tecnologías y de la optimización en producción que significa para las empresas la Revolución 4.0. Se analizan aspectos fundamentales de las grandes empresas que han tenido éxito en este nuevo contexto de digitalización y los aspectos que deben seguir las empresas que quieran solventar los retos y desafíos que se les presenten. Además, se hace hincapié en la relevancia de comercializar por internet, pero que también es importante mantener la comercialización física o por medio de los canales tradicionales, es decir, que se tenga la digitalización empresarial como una alternativa o apoyo para el crecimiento industrial de las compañías. Pregrado Administrador(a) en Finanzas y Negocios Internacionales Monografías

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    Authors: Wolak, Peter; Johansson, Mattias;

    With the rapid development of computers and their proven usability in manufacturing environments, simulation-based optimisation has become a recognised tool for proposing near-optimal results related to manufacturing system design and improvement. As a world-leading manufacturer within their field, Volvo GTO in Skövde, Sweden is constantly seeking internal development and has in recent years discovered the possibilities provided by flow simulation. The main aim of this thesis is to provide an optimal buffer size of a new post-assembly and packaging line (Konpack) yet to be constructed. A by-product of the flow simulation optimisation project in form of a flow simulation process evaluation was also requested. The simulation project started with a pre-study including the development of the frame of reference and an analysis of the literature focused on merging Lean philosophy with simulation-based optimisation. The simulation model was built based on both historical and estimated data. The optimisation results showed different buffer size alternatives depending on the throughput to be achieved, these are discussed, and near-optimal solutions presented for decision-making. Additionally, four experiments were carried out, both contributing to the model’s credibility as well as providing new and valuable insight to the stakeholders. The conclusions drawn from the optimisation and experiments indicate that Konpack will be able to meet the established throughput goals, provided that the suggested near-optimal solutions are considered. The experiments also unanimously point to the fact that Konpack has a built-in overcapacity, utilizable by optimising certain suggested input parameters. Additionally, an evaluation of the completeness of the standard simulation process employed by Volvo GTO is provided, concluding that no major changes are needed. Nevertheless, there is always room for improvement. Hence, future work regarding the flow simulation process at Volvo GTO is proposed.

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    Authors: Sánchez Ortiz, Lenin Humberto;

    Este trabajo presenta la simulación de un robot tipo salamandra, controlado mediante neurocontrol motor, con señales generadas con redes neuronales llamadas CPGs (central pattern generator), que se emplean para simular la locomoción de una salamandra en un robot y ambiente virtuales, y así mimetizar el movimiento que hace al caminar en un terreno, con el objetivo de guiar en un futuro su posible construcción y dar solución al problema que representa para sujetos humanos la exploración en terrenos contaminados o de riesgo. This work presents the simulation of a salamander-type robot, controlled by motor neurocontrol, with signals generated with neural networks called CPGs (central pattern generator), which are used to simulate the locomotion of a salamander in a virtual robot and environment, and thus to mimic the movement it makes when walking on a terrain, with the aim of guiding its possible construction in the future and providing a solution to the problem that exploration in contaminated or risky terrain represents for human subjects. Proyecto de Grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2021 Pregrado Ingeniero(a) Mecatrónico(a)

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    Authors: Tibau Font, Albert;

    En aquesta memòria es presenta el treball de disseny i implementació d’una interfície lúdica musical que s’ha desenvolupat per al robot CASPER (Cognitive Assistive Social PEt Robot), un autòmat d’assistència cognitiva creat per facilitar l’aprenentatge i millorar la capacitat de socialització de nens amb Desordre de l’Espectre Autista. Es mostra tant la part hardware com software que compon el robot, que ha estat desenvolupat en llenguatge Arduino, molt similar al C++. S’han programat dos diferents modalitats de joc: un amb l’objectiu de guiar el nen per reproduir una melodia predeterminada i l’altre que li permetrà d’una manera lliure crear-ne una de pròpia. Aquests han estat desenvolupats amb l’objectiu de treure el màxim profit del hardware amb el qual ja comptava CASPER: s’ha fet ús de quatre servomotors Dynamixel i de dos microcontroladors Arduino (un màster i un esclau, comunicats entre ells mitjançant protocol I2C). A més, s’han implementat al robot sensors tàctils, leds i un altaveu, que aporten al projecte un aspecte més lúdic. La música servirà d’intermediari entre el robot i el nen, i alhora podria suposar un punt de contacte inicial entre el terapeuta i el pacient, el qual generalment sol ignorar o fins i tot rebutjar la comunicació humana.

    image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Recolector de Cienci...arrow_drop_down
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    Recolector de Ciencia Abierta, RECOLECTA
    Bachelor thesis . 2018
    License: CC BY NC ND
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      Recolector de Ciencia Abierta, RECOLECTA
      Bachelor thesis . 2018
      License: CC BY NC ND
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    Authors: Kanjir, Urška;
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    Authors: Airimitoaie, Catalin Florin;

    [ES] Agropop se define, en líneas generales, como una plataforma web de compra, venta, trueque, reparto o cualquier otro tipo de transacción entre individuos o colectivos, de productos agrícolas. La plataforma se construye sobre una serie de tecnologías de cierta fama, destacando: Django como framework para desarrollar un servidor web en el lenguaje Python y Svelte como framework para desarrollar el cliente web en el lenguaje Typescript. Este proyecto pretende documentar el proceso para conseguir lo anteriormente mencionado hasta el punto de tener un producto mínimo para mostrar a cierta cantidad de usuarios. Para ello, se utilizan una serie de metodologías y estrategias de trabajo, destacando la metodología ágil Scrum, Kanban, Test-driven development, Trunk Based Development y otras. También quedan documentados ciertos análisis técnicos del problema, tanto previos, como pueden ser diferentes esquematizaciones abstractas del problema: casos de uso, diagramas de clase, diagramas de componentes, como posteriores: análisis de la seguridad y rendimiento de los componentes más importantes. [CA] Agropop es definex, en general, com una plataforma web de compra, venda, bescanvi, repartiment o qualsevol altre tipus de transacció entre individus o colectius, de productes agrícoles. La plataforma es construeix sobre una sèrie de tecnologies de certa fama, destacant: Django com a framework per a desenvolupar un servidor web en el llenguatge Python y Svelte com a framwork pera desenvolupar un client web en el llenguatge Typescript. Aquest projecte pretén documentar el procés utilitzat per aconsguir el esmentat anteriorment fins a tindre un producte mínim per a mostrar a certa cantitat d’usuaris. Per això, s’utilitzen una serie de metodologies i estrategies de treball, destacant la metodologia àgil Scrum, Kanban, Test-driven development, Trunk Based Development y altres. També son documentats certs anàlisis tècnics del problema, tant previs, com diferents esquematitzacions abstractes del problema: casos d’ús, diagrames de clase i componentes, com posteriors: anàlisis de securitat i rendiment dels components més importants. [EN] Agropop is defined, in general terms, as a web platform which provides its users with the ability to sell, buy, barter, distribute or any other type of transaction between invidivuduals of produce-based products. The platform is built upon a series of famous technologies, highlighting: Django as a framework to develop the web server using the Python language, and Svelte as a framework to develop the web client using the Typescript language users. To do so, a series of metodologies and work strategies are being used, highlighting the agile methodology Scrum, Kanban, Test-driven Development, Trunk Based Development and others. Other technical analysis will also be provided. These will be either previous to the development process, like building different abstract schemas and diagrams to predefine behaviour, like use case, class and componentes diagrams, or posterior: security and performance analyses of the most important componentes.

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    RiuNet
    Other literature type . 2022
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    Authors: Krantz, Marthin; Andersson, Rikard;

    Force control is introduced to robots to solve the problem in machining applications due to the fact that the robot compliance might cause deviation between actual and desired robot path. Also large tolerances in the casting process as well as positioning errors from the clamping create deviations for which the force control technology can adept. Force control has also shown successful in automatic learning of paths along non linear surfaces. This study investigates the possibility of introducing robots equipped with force control at Volvo Aero Corporation in order to robotize polishing and deburring processes. These are today performed by manual labor. This study investigates more specifically the ABB Force Control machining application package. The polishing process has shown to be very complex and today’s version of the ABB force control package cannot give sufficiently robust results to be recommended for implementation. The major issue is the non-existing compliance of tool orientation needed to adapt to casting and positioning deviations due to varying work piece dimensions. The deburring process has however shown to be easier to handle, and a robot cell and methodology is proposed in this report.

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    Authors: STARIČ, ALEŠ;

    Cilj diplomskega dela je izdelava mrežnega merilnika temperature in vlage, ki nam ponuja vpogled v omenjeni veličini na neki oddaljeni lokaciji. Želeli smo, da je prikaz mogoč z različnimi napravami, zato smo uporabili moderne prosto dostopne odprtokodne programske rešitve, ki ponujajo te storitve. Implementirali smo sistem, ki s preprostimi metodami preko mikrokrmilnika z omogočenim mrežnim dostopom pošilja podatke na spletno stran, kjer so obdelani in prikazani v preteklem in realnem času. V uvodnem poglavju smo se spoznali z različnimi vrstami naprav za nadzor temperature in vlažnosti, ki zbirajo podatke za upravljanje s klimatskimi pogoji v prostorih. Ugotovili smo, da tržišče nudi široko izbiro sistemov, ki so prilagojeni različnim vrstam uporabe. Poleg preprostih sistemov smo omenili tudi tehnološko naprednejše, ki podpirajo mrežno komunikacijo in uporabniku s pomočjo internetnih protokolov omogočajo vpogled in nadzor preko oddaljene lokacije. Na koncu poglavja smo navedli še nekaj pomembnih značilnosti interneta stvari ter različne načine implementacije ethernet podsistemov. V osrednjem poglavju so predstavljene strojne in programske rešitve za realizacijo našega sistema. Opisali smo odprtokodni standard za prenos podatkov JSON ter omejitve in storitve, ki nam jih ponuja arhitekturni stil REST. Dodan je še opis rešitve za prikaz in delovanje sistema na mobilnih napravah. Na koncu sledi še podroben opis poteka implementacije programske opreme. Predstavljeni in razčlenjeni so segmenti programske kode, ki skrbijo za logiko, prenos in prikaz podatkov. Priloženi so sheme in diagrami, ki grafično ponazorijo način delovanja sistema. The subject of this diploma is a network temperature and humidity sensor, enabling us to observe the quantities concerned at a remote location. We aimed at data to be displayed via various devices for this purpose, we used modern, freely accessible, open-source software solutions which provide such services. Using simple methods, we implemented the system that sends data to a website via microcontroller with network access, where such data are processed and displayed in the past- and real-time. In the introductory chapter, we learned about various types of devices to control temperature and humidity, collecting data to manage climate conditions indoors. We found out that a wide range of systems, tailored to different usages, is available on the market. In addition to simple systems, we also mentioned more advanced ones that support network communications, and enable users to observe and control the data via a remote location with internet protocols. At the end of the chapter, we described certain important features of the Internet of things, and various ways to implement Ethernet subsystems. The main chapter deals with hardware and software solutions for the realisation of our system. We described the open-source standard to transfer data JSON, as well as limitations and services provided by the architectural style REST. A description of the solution for the functioning and display of the system on mobile devices is also added. At the end, a detailed description of software implementation is provided. We also presented and analysed source code segments, responsible for logic, transfer and display of data. The diploma includes also schemes and graphs, illustrating how the system works.

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Börjesson, Max; Karlsson, Johan;

    En omfattande transformering av marknadsmiljön har bidragit till funderingar och frågor gällande om kundrelationshantering är tillräckligt utvecklat för att hänga med i digitaliseringens framfart och lever upp till dagens konsumentförväntningar. Den litteratur som finns påvisar trots allt en hög grad av misslyckande relaterat till implementering av kundrelationshantering. Teori kring varför misslyckanden uppstår är dock bristfällig, men befintlig litteratur pekar på att bristfällig förståelse gällande framväxande teknologi kan vara en bidragande orsak. Syftet med studien är att förstå hur digitaliseringen påverkar kundens informationssökning och vad detta kan få för konsekvenser på relationen till säljaren. För att kunna besvara syftet genomfördes en empirisk undersökning baserad på en kvalitativ design där fem köpare och fem säljare inom bilbranschen intervjuades. Resultatet påvisar att det digitala informationsflödet bidrar till att det för kunden har blivit bekvämare att söka och hitta information. En aspekt som till följd av digitaliseringen visat sig vara den avgörande faktorn gällande utformningen av kundens externa informationssökning. Resultatet påvisar dock att kunden i större utsträckning uppfattar osäkerhet och risk om information hämtas från internet, detta på grund av svårigheten att avgöra vad för information som är korrekt. Studien bidrar till ett förtydligande gällande kundrelationshanteringens utformning för att bekräfta dagens konsumentförväntningar i och med en digitalisering av marknadsmiljön. Hanteringen av säljarens relation till kunden bör utformas som konsulterande med fokus på informationsbekräftelse och rådgivning. Relationen till säljaren är viktig för kunden, men ur ett kognitivt anseende snarare än ett affektivt. An extensive transformation of the market environment has contributed to reflections and questions regarding whether customer relationship management is sufficiently developed to keep up with the progress of digitization and live up to today’s consumer expectations. Nevertheless, the existing literature demonstrates a high degree of failure related to the implementation of customer relationship management. However, theory around why failures occur is lacking, but existing literature points to a lack of understanding regarding emerging technology as a contributing cause. The purpose of the study is to understand how digitization affects the customer’s search for information and what consequences this may have on the relationship with the seller. In order to answer the purpose, an empirical investigation based on a qualitative design was carried out where five buyers and five sellers from the car dealer industry were interviewed. Results demonstrate that the digital information flow contributes to the fact that it has become more convenient for the customer to search and find information. An aspect which, as a result of digitization, has proven to be the decisive factor regarding the design of the customer’s external information search. The results show, however, that the customer perceives uncertainty and risk to a greater extent if information is obtained from the internet, this due to the difficulty in determining what information is correct. The study contributes to a clarification regarding the design of customer relationship management in order to confirm today’s consumer expectations with a digitization of the market environment. The handling of the seller’s relationship with the customer should be designed as consulting with a focus on information confirmation and guidance. The relationship with the seller is important to the customer, but from a cognitive rather than an affective perspective.

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  • image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
    Authors: Villamarín Bedoya, Cristian; Ramos Gómez, Esteban;

    Este trabajo de grado consiste en el desarrollo de un robot móvil que tiene como función limpiar las líneas de las canchas de tenis de polvo de ladrillo que tengan una en sus instalaciones y también para los propietarios de canchas de tenis de polvo de ladrillo con el fin de demostrar un proceso de diseño para la creación de un prototipo. Para desarrollar este proyecto se realiza una búsqueda y recolección de información en base a los robots móviles terrestres en donde su funcionalidad sea seguir caminos programados, seguir trayectorias o seguir puntos de interés en el entorno, con lo mencionado anterior, se plantearon diferentes conceptos que suplen dichas necesidades, mediante el diseño concurrente de ingeniería mecatrónica para después seleccionar el más adecuado para el desarrollo del robot móvil. Para la visualización del robot se utilizaron diferentes tipos de herramientas como SolidWorks, Pyvista y Blender. Finalmente se desarrolla la construcción prototipo del robot móvil utilizando herramientas propias y máquinas de la Universidad Autónoma de Occidente que fueron proporcionadas por el taller de manufactura. This degree work consists of the development of a mobile robot whose function is to clean the lines of the brick dust tennis courts that have one in their facilities and for the owners of brick dust tennis courts in order to demonstrate a design process for the creation of a prototype. To develop this project, a search and collection of information based on land mobile robots where its functionality is to follow programmed paths, follow trajectories or follow points of interest in the environment, with the above mentioned, different concepts that meet these needs were raised, through concurrent design of mechatronic engineering to then select the most appropriate for the development of the mobile robot. For the visualization of the robot different types of software were used such as SolidWorks, Pyvista and blender. Finally the construction of the mobile robot is developed using own tools and machines of the Universidad Autónoma de Occidente that were provided by the manufacturing workshop Proyecto de grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2023 Pregrado Ingeniero(a) Mecatrónico(a)

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    Authors: Hernández Pérez, Deivis David;

    The present bibliographic review allowed to analyze the challenges that companies have in the Fourth Industrial Revolution, through which it was possible to inquire about the economic, social and political context that this new technological era entails and how traditional companies can enter in this new digital context. For this, an exhaustive search of recent research related to the subject is made, in order to theoretically validate the aspects dealt with in the monograph, emphasizing the importance of new technologies and the optimization in production that it means for companies. the Revolution 4.0. Fundamental aspects of the large companies that have been successful in this new context of digitization and the aspects that must be followed by companies that want to solve the challenges that arise are analyzed. In addition, the relevance of marketing online is emphasized, but it is also important to maintain physical marketing or through traditional channels, that is, to have business digitization as an alternative or support for the industrial growth of companies. Introducción ................................................................................................................ 8 1. Capítulo I ........................................................................................................ 11 2. Capítulo II. ...................................................................................................... 15 3. Capítulo III. ..................................................................................................... 24 4. Conclusiones ................................................................................................... 31 5. Bibliografía ..................................................................................................... 33 La presente revisión bibliográfica permitió analizar los retos y desafíos que tienen las empresas en la cuarta revolución industrial, por medio de la cual fue posible indagar sobre el contexto económico, social y político que acarrea esta nueva era tecnológica y cómo pueden las empresas tradicionales ir incursionando en este nuevo contexto digital. Para esto, se hace una búsqueda exhaustiva de investigaciones recientes relacionadas con la temática, con el fin de validar teóricamente los aspectos tratados dentro de la monografía, haciendo énfasis en la importancia de las nuevas tecnologías y de la optimización en producción que significa para las empresas la Revolución 4.0. Se analizan aspectos fundamentales de las grandes empresas que han tenido éxito en este nuevo contexto de digitalización y los aspectos que deben seguir las empresas que quieran solventar los retos y desafíos que se les presenten. Además, se hace hincapié en la relevancia de comercializar por internet, pero que también es importante mantener la comercialización física o por medio de los canales tradicionales, es decir, que se tenga la digitalización empresarial como una alternativa o apoyo para el crecimiento industrial de las compañías. Pregrado Administrador(a) en Finanzas y Negocios Internacionales Monografías

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    Authors: Wolak, Peter; Johansson, Mattias;

    With the rapid development of computers and their proven usability in manufacturing environments, simulation-based optimisation has become a recognised tool for proposing near-optimal results related to manufacturing system design and improvement. As a world-leading manufacturer within their field, Volvo GTO in Skövde, Sweden is constantly seeking internal development and has in recent years discovered the possibilities provided by flow simulation. The main aim of this thesis is to provide an optimal buffer size of a new post-assembly and packaging line (Konpack) yet to be constructed. A by-product of the flow simulation optimisation project in form of a flow simulation process evaluation was also requested. The simulation project started with a pre-study including the development of the frame of reference and an analysis of the literature focused on merging Lean philosophy with simulation-based optimisation. The simulation model was built based on both historical and estimated data. The optimisation results showed different buffer size alternatives depending on the throughput to be achieved, these are discussed, and near-optimal solutions presented for decision-making. Additionally, four experiments were carried out, both contributing to the model’s credibility as well as providing new and valuable insight to the stakeholders. The conclusions drawn from the optimisation and experiments indicate that Konpack will be able to meet the established throughput goals, provided that the suggested near-optimal solutions are considered. The experiments also unanimously point to the fact that Konpack has a built-in overcapacity, utilizable by optimising certain suggested input parameters. Additionally, an evaluation of the completeness of the standard simulation process employed by Volvo GTO is provided, concluding that no major changes are needed. Nevertheless, there is always room for improvement. Hence, future work regarding the flow simulation process at Volvo GTO is proposed.

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    Authors: Sánchez Ortiz, Lenin Humberto;

    Este trabajo presenta la simulación de un robot tipo salamandra, controlado mediante neurocontrol motor, con señales generadas con redes neuronales llamadas CPGs (central pattern generator), que se emplean para simular la locomoción de una salamandra en un robot y ambiente virtuales, y así mimetizar el movimiento que hace al caminar en un terreno, con el objetivo de guiar en un futuro su posible construcción y dar solución al problema que representa para sujetos humanos la exploración en terrenos contaminados o de riesgo. This work presents the simulation of a salamander-type robot, controlled by motor neurocontrol, with signals generated with neural networks called CPGs (central pattern generator), which are used to simulate the locomotion of a salamander in a virtual robot and environment, and thus to mimic the movement it makes when walking on a terrain, with the aim of guiding its possible construction in the future and providing a solution to the problem that exploration in contaminated or risky terrain represents for human subjects. Proyecto de Grado (Ingeniero Mecatrónico)-- Universidad Autónoma de Occidente, 2021 Pregrado Ingeniero(a) Mecatrónico(a)

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    Authors: Tibau Font, Albert;

    En aquesta memòria es presenta el treball de disseny i implementació d’una interfície lúdica musical que s’ha desenvolupat per al robot CASPER (Cognitive Assistive Social PEt Robot), un autòmat d’assistència cognitiva creat per facilitar l’aprenentatge i millorar la capacitat de socialització de nens amb Desordre de l’Espectre Autista. Es mostra tant la part hardware com software que compon el robot, que ha estat desenvolupat en llenguatge Arduino, molt similar al C++. S’han programat dos diferents modalitats de joc: un amb l’objectiu de guiar el nen per reproduir una melodia predeterminada i l’altre que li permetrà d’una manera lliure crear-ne una de pròpia. Aquests han estat desenvolupats amb l’objectiu de treure el màxim profit del hardware amb el qual ja comptava CASPER: s’ha fet ús de quatre servomotors Dynamixel i de dos microcontroladors Arduino (un màster i un esclau, comunicats entre ells mitjançant protocol I2C). A més, s’han implementat al robot sensors tàctils, leds i un altaveu, que aporten al projecte un aspecte més lúdic. La música servirà d’intermediari entre el robot i el nen, i alhora podria suposar un punt de contacte inicial entre el terapeuta i el pacient, el qual generalment sol ignorar o fins i tot rebutjar la comunicació humana.

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    Recolector de Ciencia Abierta, RECOLECTA
    Bachelor thesis . 2018
    License: CC BY NC ND
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      Recolector de Ciencia Abierta, RECOLECTA
      Bachelor thesis . 2018
      License: CC BY NC ND
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    Authors: Kanjir, Urška;
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    Authors: Airimitoaie, Catalin Florin;

    [ES] Agropop se define, en líneas generales, como una plataforma web de compra, venta, trueque, reparto o cualquier otro tipo de transacción entre individuos o colectivos, de productos agrícolas. La plataforma se construye sobre una serie de tecnologías de cierta fama, destacando: Django como framework para desarrollar un servidor web en el lenguaje Python y Svelte como framework para desarrollar el cliente web en el lenguaje Typescript. Este proyecto pretende documentar el proceso para conseguir lo anteriormente mencionado hasta el punto de tener un producto mínimo para mostrar a cierta cantidad de usuarios. Para ello, se utilizan una serie de metodologías y estrategias de trabajo, destacando la metodología ágil Scrum, Kanban, Test-driven development, Trunk Based Development y otras. También quedan documentados ciertos análisis técnicos del problema, tanto previos, como pueden ser diferentes esquematizaciones abstractas del problema: casos de uso, diagramas de clase, diagramas de componentes, como posteriores: análisis de la seguridad y rendimiento de los componentes más importantes. [CA] Agropop es definex, en general, com una plataforma web de compra, venda, bescanvi, repartiment o qualsevol altre tipus de transacció entre individus o colectius, de productes agrícoles. La plataforma es construeix sobre una sèrie de tecnologies de certa fama, destacant: Django com a framework per a desenvolupar un servidor web en el llenguatge Python y Svelte com a framwork pera desenvolupar un client web en el llenguatge Typescript. Aquest projecte pretén documentar el procés utilitzat per aconsguir el esmentat anteriorment fins a tindre un producte mínim per a mostrar a certa cantitat d’usuaris. Per això, s’utilitzen una serie de metodologies i estrategies de treball, destacant la metodologia àgil Scrum, Kanban, Test-driven development, Trunk Based Development y altres. També son documentats certs anàlisis tècnics del problema, tant previs, com diferents esquematitzacions abstractes del problema: casos d’ús, diagrames de clase i componentes, com posteriors: anàlisis de securitat i rendiment dels components més importants. [EN] Agropop is defined, in general terms, as a web platform which provides its users with the ability to sell, buy, barter, distribute or any other type of transaction between invidivuduals of produce-based products. The platform is built upon a series of famous technologies, highlighting: Django as a framework to develop the web server using the Python language, and Svelte as a framework to develop the web client using the Typescript language users. To do so, a series of metodologies and work strategies are being used, highlighting the agile methodology Scrum, Kanban, Test-driven Development, Trunk Based Development and others. Other technical analysis will also be provided. These will be either previous to the development process, like building different abstract schemas and diagrams to predefine behaviour, like use case, class and componentes diagrams, or posterior: security and performance analyses of the most important componentes.

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    RiuNet
    Other literature type . 2022
    Data sources: RiuNet
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